#pragma once
#include "CObject.h"
#include <vector>

using namespace std;
class Bridge : public CObject
{
	vector<Sprite*> m_FrameSprite;
	vector<Explode*> m_FrameExplode;

	int m_X;
	int m_Y;
	int m_Temp;
public:
	Bridge(int X, int Y);
	void Check(int X, int Y);
	void Update();
	void Draw(LPD3DXSPRITE SpriteHandler);
	~Bridge();
};

